![]() Increases in distance, Wi-Fi signals must obey the inverse square law, and physical obstructions will also have a significant impact. Any type of radio frequency interference from any source in the 2.4ghz, 5ghz, and 6ghz (6E) bands will impact performance of a wireless signal. The real consideration are those conditions. ![]() Wi-Fi 6E can even exceed 2Gbit/s of true throughput in ideal conditions. This is a great question, Adam! Wi-Fi 6/AX is capable of breaking the gigabit threshold in true throughput. 5GBase-T would also work, as would 10GBase-T but this could also become cost prohibitive as these Ethernet adapters are not as ubiquitous as Gigabit Ethernet because there is rarely a need for a single device to need more than Gigabit throughput. You would want to find a USB-A (not C) 3.1 2.5GBase-T Ethernet adapter, or faster. Since Microsoft puts Gigabit Ethernet on the Xbox series X, it may not work with USB adapters, but then again, it may. With all of that said, this would be an interesting experiment. The real intent, of which, is to have monster amounts of bandwidth available to many users with high bandwidth needs under one roof rather than one person saturating that entire connection. Chances are you wouldn’t see much faster downloads, either, as I suspect Microsoft’s servers are going to load balance and max out on their side well below what your bandwidth is capable of with our 2Gig service. Stability and very low latency, also attributes of Frontier Fiber, are far more important. In fact, the amount of bandwidth needed while playing a game is really quite low. Let me first start by saying there is really no reason to do this, but it may be fun to try! For gaming, increased bandwidth beyond the 950Mbps you would get from Gigabit Ethernet would provide no observable difference when it comes to in-game performance.
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